Our Vision/ Mission
Our mission is to be an inclusive team that encourages students to explore STEAM fields.
Robotics provides students with many STEAM related opportunities. It has gotten many people internships for their skills in CAD, programming, and machining. In addition, 100% of our team members have graduated and chose to further their education. Over 85% of these members have gone pursued a STEAM related career. Robotics also has scholarship opportunities for people interested in STEAM-related careers.
2020 Competition- infinite recharge
In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!
2019 Competition- Destination: Deep Space
Meet our Robot!
This robot's name is Murphy. It can do both the hatch panel and the cargo.
Two alliances of deep space travelers race to place hatch panels on their rockets and cargo ship and return to their habitat, all before the next sandstorm sweeps through. Each alliance has two rockets, one cargo ship, and one habitat. Hatch panels and cargo are available through the human player stations and in the depots adjacent to the habitats. Alliances may choose to preload some bays of their cargo ship with either hatch panels or cargo. During the first 15 seconds of each match, driver vision of the field is blocked by a waning sandstorm, so robots must be controlled by an autonomous code or with a vision system. Alliances earn points for exiting the habitat, securing hatch panels and any cargo that is properly stored. Cargo not secured spills from the cargo ship. As the sandstorm ends, driver vision returns and alliances continue to earn points by loading their spacecraft. Alliances earn a ranking point during qualifying matches for completing one rocket with hatch panels and cargo. Near the end of the match, robots return to the safety of their habitat for the upcoming launch and to earn more points. The alliance that earns the most points wins the match.
2018 Competition- Power-Up
Meet our Robot!
This robot's name is Raptor, named for its claw-like climb system.
Two alliances of video game characters and their human operators are trapped in an arcade game. To escape, alliances use power cubes to control switches and the scale, pass power cubes through the exchange for power-ups, and ascend to face the boss! Teams may preload one power cube per robot. Additional power cubes are available in the power cube piles along the fence nearest the scale and in each additional portal. At the start of the match, the plates and the scale and the switches are randomized. During the first 15 seconds of the match, the robots are autonomous. They work to cross their auto line and place power cubes on the switch and scale. Alliances who successfully own their switch and have 3 robots cross the line will receive one ranking point. During the following 2-minute and 15 seconds teleoperated period, human operators remotely control their robots. They continue to gather power cubes to place on the scale and switches to gain ownership for the longest time, earning points for each second of ownership. Human operators behind the alliance wall collect power cubes through the exchange. They can deliver them back to the robots through the return or their vault. In the vault, power cubes may be traded in for 3 power-ups. Alliances choose when in the match to activate each power-up to gain a temporary advantage during the match. The force power-up gives an alliance temporary ownership of their switch, the scale, or both. The boost power-up increases scoring for 10 seconds for either their switch, scale, or both. Near the end of the match, levitate earns one member of the alliance a free climb. Other alliance members climb from their platform. If all three members successfully climb, the alliance can face the boss and gain an additional ranking point. The alliance that has the most points defeats the boss!
Meet our Robot!
This robot's name is either Bonnie
or Supernova, depending on who you ask. It was able to receive and deliver gears, pick up and shoot balls, and climb a rope. This robot also included a vision system and autonomous program.
Meet our Robot!
Our robot for FIRST Stronghold is named Bamm-Bamm, after the Flinstones character. Like Bamm-Bamm, our robot relentlessly hammered into obstacles to overcome them.
Meet our Robot!
Our robot this year, Gunslinger, was named for its "holsters" on the side of the frame.
2017 Competition- SteamWorks
The objective of Steamworks was to prepare your air ship for take off. Each team began with their robot, 10 balls, and a gear. You received points in autonomous mode depending on whether you team was able to cross a line, shoot balls, and/or deliver the gear.
Teams wanted to collect fuel and shoot it into the hopper in order to build steam pressure. They also were attempting to recover gears from the opponents territory and bring them back to the air ship. These gears were retrieved by the human player and used to engage the rotors. Finally, the teams would try to climb the rope to aboard the ship for lift off.
Our team received first place at one of our regional competitions. We also competed in the State Competition. Throughout events, our team received the Industrial Safety Award, Innovative Design Award, and Judges Award.
2015 Competition- Stronghold
During the first 15 seconds of the game, the robots
The objective of Stronghold was to breach opponent defenses, represented by various obstacles that our robot must overcome, and to score "boulders" (represented by dodgeballs) into the opponent's castle. The more boulders scored and defenses crossed, the more points the alliance gains. runindependent of the drivers during the autonomous period. Then the drivers take control of the robot for the remaining 2 minutes of the match. In the last 20 seconds of Stronghold, if the majority of opponent defenses have been breached and the castle has been weakened with boulders, an alliance can surround and/or scale the opponent's castle for additional points.
We competed at St. Joseph, Mi and were picked by the top alliance (StrykeForce 2767 and Average Joes 3620) and earned our first event win!
2015 Competition- SteamWorks
The objective of Recycle Rush was to make stacks of totes with a recycling container on top. The higher the stack, the more points scored. In the 15-second autonomous period, the robot ran independently using a student-built program to organize totes and recycling containers. All of the objects on the field (totes, recycling containers, and litter, which was represented by pool noodles) were recyclable to fit with the eco-friendly theme of the game. One morning during spring break, the Iron Giants picked up trash along the roads in Edwardsburg. It was a great experience and it was definitely appreciated.
Our robot did incredibly well in the 2015 season. At the Kentwood competition, our alliance ranked seventh with 25 district points. At the St. Joe competition, our alliance ranked third with 43 district points, and we were presented the imagery award.
The Iron Giants qualified for the state competition in Grand Rapids. It was our first time qualifying and we did a phenomenal job. Our team enjoyed meeting FIRST founder Dean Kamen, Governor Rick Snyder, and Don Bossi, the president of FIRST.
Meet our Robot!
2014 Competition- aerial assist
Our robot, Ada, is named after Ada Lovelace, widely considered to be the world's first computer programmer.
The Iron Giant's robot stood out in competition as a result of our autonomous program and versatility.
The objective of Aerial Assist was for the robot to throw as many balls into the goal as it can in two minutes. It began with a ten-second autonomous period – which means we had to program the robot to recognize the goal, aim, and shoot the ball all by itself. After that, our drive team took remote control of the robot to compete in the rest of the game. Teams got more points if they worked together, so our robot had to be able to throw balls to other robots in addition to successfully scoring goals. Our robot stood out because our autonomous worked very well and we were somewhat versatile. It also had mecanum wheels.
Considering it was our rookie year, it was impressive that we were picked by some of the top teams at our competitions to work with them in the elimination rounds. By the end of the season, we finished in the top half of teams in the state. We were ranked 139th out of 277 teams in Michigan and had a record of 10 wins, 17 losses, and 1 tie.
FIRST inspires today’s youth to pursue STEM educations and careers (Science, Math, Engineering, and Technology) through engagement in fun, but rigorous, programs and activities. FIRST strives to create the leaders of tomorrow.
The founder of FIRST is Dean Kamen, an inventor, entrepreneur, and advocate for the emphasis of STEM in young people. His passion and determination have transformed FIRST into the leading not-for-profit STEM engagement program for kids and teenagers worldwide.
FIRST Robotics Competition (FRC) is the FIRST program that The Iron Giants Robotics Team is a part of. This program is the most complex format of FIRST programs and is open to students grades 9 through 12.
Every year, a new game is revealed. FRC teams have 6 weeks to design, build, and program robots for the new game. This year's game is FIRST Destination: Deep Space. Details about this game can be found